﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-ULike.NET</title><link>http://www.cnblogs.com/Junhot/</link><description>继续放飞</description><language>zh-cn</language><lastBuildDate>Wed, 20 Aug 2008 11:34:18 GMT</lastBuildDate><pubDate>Wed, 20 Aug 2008 11:34:18 GMT</pubDate><ttl>60</ttl><item><title>Unreal Engine2分析 —— Lineage2骨骼动画</title><link>http://www.cnblogs.com/Junhot/archive/2005/04/07/133141.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Thu, 07 Apr 2005 05:27:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2005/04/07/133141.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/133141.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2005/04/07/133141.html#Feedback</comments><slash:comments>19</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/133141.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/133141.html</trackback:ping><description><![CDATA[<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span lang="EN-US"><span style="mso-tab-count: 1"><font face="Times New Roman">&#160;&#160;&#160;&#160;&#160;&#160; </font></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">什么叫光阴似箭？一个季度没发随笔了&#8230;&#8230;为什么呢？因为没有弄出什么东西。唉！学东西难啊。本来想把骨骼动画完全搞清楚之后再发，可是依这种进度，恐怕大半年都出不来。深感游戏不是一个人干的事，要把这些技术都给弄清楚，要多长时间？人生苦短啊。</span></font> 
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<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span lang="EN-US"><span style="mso-tab-count: 1"><font face="Times New Roman">&#160;&#160;&#160;&#160;&#160;&#160; </font></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">感慨归感慨，学还是要学的，可是虽说现在已经是信息爆炸的时代，找技术性的文章还真是难。找个四元数的应用中文的基本没有，英文的也是寥寥，大部分都是矩阵。虽说矩阵与四元数可以互换，但是终究还是不同的。</span><span lang="EN-US"><font face="Times New Roman">Unreal Engine</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">中的动画就是使用四元数记录节点的旋转信息的，花了我不少时间去琢磨该如何做，最终还是把四元数转换成了矩阵做变换。</span></font> 
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">&#160;&#160;&#160; 这两张就是从</span><span lang="EN-US"><font face="Times New Roman">Unreal</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">的</span><span lang="EN-US"><font face="Times New Roman">ukx</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">文件中提取的</span><span lang="EN-US"><font face="Times New Roman">MeshAnimate</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">的骨骼动画信息。 
<br/></span></font>
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<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><v:shapetype id="_x0000_t75"><v:stroke></v:stroke><v:formulas><v:f></v:f><v:f></v:f><v:f></v:f><v:f></v:f><v:f></v:f><v:f></v:f><v:f></v:f><v:f></v:f><v:f></v:f><v:f></v:f><v:f></v:f><v:f></v:f></v:formulas><v:path></v:path><o:lock aspectratio="t" v:ext="edit"></o:lock></v:shapetype></span>
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<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span lang="EN-US"><span style="mso-tab-count: 1"><font face="Times New Roman"><span lang="EN-US"><span style="mso-tab-count: 1"><font face="Times New Roman"><img height="400" hspace="5" src="http://www.cnblogs.com/images/cnblogs_com/junhot/anim01.gif" width="400" align="baseline" /></font></span></span>&#160;<img height="500" hspace="5" src="http://www.cnblogs.com/images/cnblogs_com/junhot/anim02.gif" width="500" align="baseline" /> 
<br/>&#160;&#160;&#160;&#160;&#160;&#160; </font></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">暗精</span><span lang="EN-US"><font face="Times New Roman">MM</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">的</span><span lang="EN-US"><font face="Times New Roman">MeshAnimate</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">中竟然包含多达七十多个动画组，有些光看骨头动都不知道是什么动作，感觉在游戏中没有见过，隐藏的？看下面这张，像不像在跳街舞？ 
<br/></span></font>
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<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"></span>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span lang="EN-US"><span style="mso-tab-count: 1"><font face="Times New Roman">&#160;<img height="500" src="http://www.cnblogs.com/images/cnblogs_com/junhot/anim03.gif" width="500" /> 
<br/>&#160;&#160;&#160;&#160;&#160;&#160; </font></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">动画这部分真是比较难，因为没有现成的资料参考，相关资料也难找。郁闷，不知道什么时候才能把皮也动起来。</span></font> 
</p><img src ="http://www.cnblogs.com/Junhot/aggbug/133141.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41802/" target="_blank">[新闻]微软Office 14即将展开Alpha测试</a>]]></description></item><item><title>Unreal Engine2分析 —— Lineage2模型(二)</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/31/84994.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Fri, 31 Dec 2004 12:54:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/31/84994.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/84994.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/31/84994.html#Feedback</comments><slash:comments>31</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/84994.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/84994.html</trackback:ping><description><![CDATA[<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><o:p><font face="Times New Roman" size="3">&#160;</font></o:p></span>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">看了一下天堂</span><span lang="EN-US"><font face="Times New Roman">2</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">的纹理</span><span lang="EN-US"><font face="Times New Roman">Package</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">文件，唔，都是原汁原味的</span><span lang="EN-US"><font face="Times New Roman">DDS</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">格式，稍稍处理一下就可以拿出来了。基本上是</span><span lang="EN-US"><font face="Times New Roman">DXT1</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">和</span><span lang="EN-US"><font face="Times New Roman">DXT3</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">两种。</span></font>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><o:p><font face="Times New Roman" size="3">&#160;</font></o:p></span>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">发现</span><span lang="EN-US"><font face="Times New Roman">Unreal Package</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">中许多重复数据&#8230;&#8230;比如</span><span lang="EN-US"><font face="Times New Roman">IndexBuffer</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">就找到了三组数据：</span></font>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//--------</span><span style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">第一处的<span lang="EN-US">VertexIndex-----------<o:p></o:p></span></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//<span style="mso-tab-count: 3">&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span>int numberIndex = 1476;<o:p></o:p></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//<span style="mso-tab-count: 3">&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span>int idxoff = 2534531;<o:p></o:p></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//----------------------------------<o:p></o:p></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//--------</span><span style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">第二处的<span lang="EN-US">VertexIndex-----------<o:p></o:p></span></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//</span><span style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">与第一处明显不同，为什么呢？为什么要两个地方储存？绘制出来发现多了许多无用的面。<span lang="EN-US"><o:p></o:p></span></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//<span style="mso-tab-count: 3">&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span>int numberIndex = 2496;<o:p></o:p></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//<span style="mso-tab-count: 3">&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span>int idxoff = 2537489;<o:p></o:p></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//----------------------------------<o:p></o:p></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//--------</span><span style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">第三处的<span lang="EN-US">VertexIndex---------------------------------------------<o:p></o:p></span></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//</span><span style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">结果与第一处一样，但与前两处存储方式明显不同，排序后的？为什么呢？为什么要三个地方储存！？<span lang="EN-US"><o:p></o:p></span></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//</span><span style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">第三处还包含有许多信息&#8230;&#8230;<span lang="EN-US"><o:p></o:p></span></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//<span style="mso-tab-count: 3">&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span>int numberIndex = 1476;<o:p></o:p></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//<span style="mso-tab-count: 3">&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span>int idxoff = 2542490;<o:p></o:p></span>
</p>
<p class="MsoNormal" align="left" style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none"><span lang="EN-US" style="FONT-SIZE: 9pt; COLOR: green; FONT-FAMILY: 新宋体; mso-font-kerning: 0pt; mso-hansi-font-family: &#39;Times New Roman&#39;">//----------------------------------<o:p></o:p></span>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">由于初步接触</span><span lang="EN-US"><font face="Times New Roman">3D</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">数据，不清楚是什么原因要存储如此多的重复数据，谁能说明一下？</span></font>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><o:p><font face="Times New Roman" size="3">&#160;</font></o:p></span>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">进一步将天堂</span><span lang="EN-US"><font face="Times New Roman">2</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">的</span><span lang="EN-US"><font face="Times New Roman">StaticMesh</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">中的</span><span lang="EN-US"><font face="Times New Roman">Vertex</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">按照材质分组，并将</span><span lang="EN-US"><font face="Times New Roman">Vertex UV</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">提取出来，将纹理赋予各组顶点。</span></font>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><o:p><font face="Times New Roman" size="3">&#160;</font></o:p></span>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;"><font size="3">下面是粉刷好的桥：</font></span>
</p><span lang="EN-US" style="FONT-SIZE: 10.5pt; FONT-FAMILY: &quot;Times New Roman&quot;; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: 宋体; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA">world_bridge_S.usx</span><span style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-font-kerning: 1.0pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-family: &#39;Times New Roman&#39;">里的</span><span lang="EN-US" style="FONT-SIZE: 10.5pt; FONT-FAMILY: &quot;Times New Roman&quot;; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: 宋体; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA">world_bridge06</span><span style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-font-kerning: 1.0pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-family: &#39;Times New Roman&#39;">：纹理文件：</span><span lang="EN-US" style="FONT-SIZE: 10.5pt; FONT-FAMILY: &quot;Times New Roman&quot;; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: 宋体; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA">world_bridge_T.utx
<br/><img height="508" src="http://www.cnblogs.com/images/cnblogs_com/junhot/World_Bridge_06_Textured.JPG" width="605" />
<br/>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><o:p>&#160;</o:p></span>
</p><span style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-font-kerning: 1.0pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-family: &#39;Times New Roman&#39;">从</span><span lang="EN-US" style="FONT-SIZE: 10.5pt; FONT-FAMILY: &quot;Times New Roman&quot;; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: 宋体; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA">Texture</span><span style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-font-kerning: 1.0pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-family: &#39;Times New Roman&#39;">来看，天堂</span><span lang="EN-US" style="FONT-SIZE: 10.5pt; FONT-FAMILY: &quot;Times New Roman&quot;; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: 宋体; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA">2</span><span style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-font-kerning: 1.0pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-family: &#39;Times New Roman&#39;">真的做得很细致，许多都画得很精细。比如桥身上那几块突出的砖头：
<br/><img height="256" src="http://www.cnblogs.com/images/cnblogs_com/junhot/testme0.jpg" width="256" />
<br/><span style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-font-kerning: 1.0pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-family: &#39;Times New Roman&#39;">哪位玩家在玩的时候能去看这些砖块？就算要去看也不一定能看清&#8230;&#8230;没话说。赞！
<br/></span></span></span><img src ="http://www.cnblogs.com/Junhot/aggbug/84994.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41801/" target="_blank">[新闻]《星际争霸2》新图</a>]]></description></item><item><title>Unreal Engine2分析 —— Lineage2模型</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/29/83718.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Wed, 29 Dec 2004 06:25:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/29/83718.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/83718.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/29/83718.html#Feedback</comments><slash:comments>9</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/83718.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/83718.html</trackback:ping><description><![CDATA[<font size="3"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">最近金庸群侠传</span><span lang="EN-US"><font face="Times New Roman">Online 2.0</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">开始公测了。失望啊&#8230;&#8230;</span> 
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">同样是用</span><span lang="EN-US"><font face="Times New Roman">Unreal Engine2</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">，与天堂</span><span lang="EN-US"><font face="Times New Roman">2</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">的差距怎么就这么大呢？</span><span lang="EN-US"><font face="Times New Roman"> </font></span>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">于是对中国美工素质感慨万千&#8230;&#8230;虽然程序员也有不可推卸的责任，也可能是为了照顾低端用户吧。但是我</span><span lang="EN-US"><font face="Times New Roman">MM</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">说了：金庸就是没有天堂</span><span lang="EN-US"><font face="Times New Roman">2</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">好看！于是她拒绝玩金庸，也不许我玩，哪怕我是基于研究的目的&#8230;&#8230;</span> 
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><o:p><font face="Times New Roman">&#160;</font></o:p></span> 
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">闲下心来，想研究一下天堂</span><span lang="EN-US"><font face="Times New Roman">2</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">为啥这么好看，于是就打算从它的引擎</span><span lang="EN-US"><font face="Times New Roman">Unreal Engine2</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">入手，顺便学习一下Direct3D。找了一堆资料，最有帮助的就是</span><span lang="EN-US"><font face="Times New Roman">UTPT</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">（</span><span lang="EN-US"><font face="Times New Roman">UT Package Tool</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">）了，作者将其分析结果及文档都公开了，有兴趣的人可以去</span><span lang="EN-US"><a href="http://www.acordero.org/"><font face="Times New Roman" color="#800080">http://www.acordero.org/</font></a></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">看看。</span> 
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><o:p><font face="Times New Roman">&#160;</font></o:p></span> 
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">用</span><span lang="EN-US"><font face="Times New Roman">UTPT</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">和</span><span lang="EN-US"><font face="Times New Roman">UltraEdit</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">看着一堆十六进制数据，眼花啊&#8230;&#8230;</span> 
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">都变斗鸡了&#8230;&#8230;</span> 
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><o:p><font face="Times New Roman">&#160;</font></o:p></span> 
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">还算把一小部分的数据搞清楚了。放松一下，发两张图。 
<br/></span>
</p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span lang="EN-US"><o:p><font face="Times New Roman">
   <p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">用</span><span lang="EN-US">Direct3D</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">中的</span><span lang="EN-US">Mesh</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">的</span><span lang="EN-US">VertexBuffer</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">存储顶点位置数据，</span><span lang="EN-US">IndexBuffer</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">存储顶点索引数据，然后用</span><span lang="EN-US">Mesh.</span><span lang="EN-US" style="FONT-SIZE: 9pt; FONT-FAMILY: 新宋体; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-font-kerning: 0pt"> </span><span lang="EN-US">DrawSubset</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">将模型显示出来。 
<br/>
<br/></span>
   </p></font></o:p></span>
</p>
<p></p>
<p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><span style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-size: 12.0pt; mso-bidi-font-family: &#39;Times New Roman&#39;">图一：</span><span lang="EN-US" style="FONT-SIZE: 10.5pt; FONT-FAMILY: &quot;Times New Roman&quot;; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: 宋体">world_bridge_S.usx</span><span style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-size: 12.0pt; mso-bidi-font-family: &#39;Times New Roman&#39;">里的</span><span lang="EN-US" style="FONT-SIZE: 10.5pt; FONT-FAMILY: &quot;Times New Roman&quot;; mso-font-kerning: 1.0pt; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: 宋体">world_bridge06 
<br/><img height="508" src="http://www.cnblogs.com/images/cnblogs_com/junhot/World_Bridge_06.JPG" width="640" /> 
<br/></span><span lang="EN-US" style="FONT-SIZE: 9pt; FONT-FAMILY: 新宋体"><o:p>
   <p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">图二：</span><span lang="EN-US"><font face="Times New Roman">world_bridge_S.usx</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">里的</span></font><span lang="EN-US"><font face="Times New Roman"><font size="3">world_bridge07 
<br/><img height="511" src="http://www.cnblogs.com/images/cnblogs_com/junhot/World_Bridge_07.JPG" width="640" /> 
<br/></font>
       <p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt"><font size="3"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">还有一部分数据格式跟</span><span lang="EN-US">UTPT</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">作者文档中的不一致，头疼中&#8230;&#8230;</span></font> 
       </p></font></span>
   </p>
   <p></p></o:p></span>
</p>
<p></p></span></font><img src ="http://www.cnblogs.com/Junhot/aggbug/83718.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41800/" target="_blank">[新闻]Google放出Android开发路线图</a>]]></description></item><item><title>DirectX Sample分析：Framework图形界面中各类的作用及相互关系</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/21/79991.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Tue, 21 Dec 2004 04:34:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/21/79991.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/79991.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/21/79991.html#Feedback</comments><slash:comments>11</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/79991.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/79991.html</trackback:ping><description><![CDATA[摘要: 作者：Junhot 更新时间：2004-12-21 类 用途 BlendColor 用以管理控件颜色 将控件状态与颜色绑定 例如鼠标移出时的淡出效果 将当前颜色与目标颜色做线性差值，每次颜色的增量根据流逝时间生成 Control 控件的抽象基类 Dialog 界面主体，用以管理界面的各种控件（元素） DialogResourceManager Dialogs共享资源管理 如贴图、字体、device&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/21/79991.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/79991.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41799/" target="_blank">[新闻]番茄花园作者被警方逮捕</a>]]></description></item><item><title>DirectX Sample分析：Framework中的控件的显示步骤</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/19/79068.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Sun, 19 Dec 2004 04:17:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/19/79068.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/79068.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/19/79068.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/79068.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/79068.html</trackback:ping><description><![CDATA[摘要: 作者：Junhot 更新时间：2004-12-19 &#160; Dialog是Control的容器，所有的Control都必须指定自己的parentDialog。因为Dialog用以控制Control的输入及渲染。 &#160; Control的显示步骤如下： 1、&#160;&#160; Dialog读取dds贴图文件； 2、&#160;&#160; Dialog为每个Element指定贴图的&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/19/79068.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/79068.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41792/" target="_blank">[新闻]WordPress和Movable Type影响社交网站的未来</a>]]></description></item><item><title>event与delegate的关系</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/17/78492.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Fri, 17 Dec 2004 09:40:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/17/78492.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/78492.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/17/78492.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/78492.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/78492.html</trackback:ping><description><![CDATA[摘要: 作者：Junhot 更新时间：2004-12-17 ------------------------------------------------------------------------------- event与delegate是C#中的两个关键字，在微软的例程中常见它们一起出现，那么他们之间有什么关系呢？ 想看专业的解释就看：&#160;.NET Famework SDK文档-〉参考&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/17/78492.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/78492.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41791/" target="_blank">[新闻]谷歌平台手机获准上市</a>]]></description></item><item><title>DirectX Sample分析：Framework中的控件事件绑定（二）</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/17/78278.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Fri, 17 Dec 2004 02:55:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/17/78278.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/78278.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/17/78278.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/78278.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/78278.html</trackback:ping><description><![CDATA[摘要: 作者：Junhot更新时间：2004-12-17------------------------------------------------------------------------------- &#160;&#160;&#160;&#160; 上篇文章说明了控件事件是如何被Dialog触发的，那么我们如何在实际使用中利用这些控件事件呢？我们需要将事件绑定到我们自己的方法。这样，一旦控&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/17/78278.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/78278.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41791/" target="_blank">[新闻]谷歌平台手机获准上市</a>]]></description></item><item><title>DirectX Sample分析：Framework中的控件事件绑定（一）</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/16/77900.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Thu, 16 Dec 2004 05:40:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/16/77900.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/77900.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/16/77900.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/77900.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/77900.html</trackback:ping><description><![CDATA[摘要: 作者：Junhot 更新时间：2004-12-15 ------------------------------------------------------------------------------- 总的流程描述图：  从具体控件看起，以鼠标点击Button控件的事件为例，Button控件代码包含在dxmutgui.cs文件中： &#160; Button的Click事件的原型： 在B&nbsp;&nbsp;<a href='http://www.cnblogs.com/Junhot/archive/2004/12/16/77900.html'>阅读全文</a><img src ="http://www.cnblogs.com/Junhot/aggbug/77900.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41790/" target="_blank">[新闻]微软自称传媒公司 强调搜索引擎三大趋势</a>]]></description></item><item><title>Topic - 主题</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/04/72898.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Sat, 04 Dec 2004 13:04:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/04/72898.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/72898.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/04/72898.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/72898.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/72898.html</trackback:ping><description><![CDATA[我正在学习C#的游戏开发，因此这里的主题也是围绕着C#游戏开发进行讨论。<br/>不想对为什么用C#而不用C++做出任何回答，存在的就是合理的，Managed DirectX的出现必有其存在的理由及价值。<br/><img src ="http://www.cnblogs.com/Junhot/aggbug/72898.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41789/" target="_blank">[新闻]亚洲社交网站Friendster将兼容竞争对手窗件</a>]]></description></item><item><title>DirectX 9.0 SDK Update - (December 2004)</title><link>http://www.cnblogs.com/Junhot/archive/2004/12/04/72892.html</link><dc:creator>Junhot</dc:creator><author>Junhot</author><pubDate>Sat, 04 Dec 2004 12:40:00 GMT</pubDate><guid>http://www.cnblogs.com/Junhot/archive/2004/12/04/72892.html</guid><wfw:comment>http://www.cnblogs.com/Junhot/comments/72892.html</wfw:comment><comments>http://www.cnblogs.com/Junhot/archive/2004/12/04/72892.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/Junhot/comments/commentRss/72892.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/Junhot/services/trackbacks/72892.html</trackback:ping><description><![CDATA[<a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=4e825a37-0c94-4421-9ec8-156e52525d11&amp;displaylang=en">微软官方下载地址</a><img src ="http://www.cnblogs.com/Junhot/aggbug/72892.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41789/" target="_blank">[新闻]亚洲社交网站Friendster将兼容竞争对手窗件</a>]]></description></item></channel></rss>